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21. o.O New station environments! - in EVE General Discussion [original thread]
Jada Maroo wrote: If it's just the trailer it's the biggest, most terrible tease ever. It really was, everyone was asking about this back when the video came out and then it came out that no, we weren't getting new ship animated hangars. I...
- by Jim Luc - at 2012.12.21 15:36:00
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22. Happy holidays & TY for the xmas gifts!! - in EVE General Discussion [original thread]
So, what exactly are these things good for?
- by Jim Luc - at 2012.12.21 01:40:00
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23. Physics - Celestial Mechanics - Part I - in Player Features and Ideas Discussion [original thread]
I just made a thread for this. Glad someone else also wants it. As someone said above, calculations would only have to be generated once and be based off a timestamp. Current bookmarks, if they are a coordinate in space would not have to change. ...
- by Jim Luc - at 2012.12.17 07:05:00
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24. NeoCom Icons. - in Player Features and Ideas Discussion [original thread]
How hard is it to update this to modern icons? The fitting icon looks like... I'm not exactly sure what it looks like, and that shuttle-looking icon thingy that is also used in Dust514 as the loadout icon. What is that supposed to even be?? Was it...
- by Jim Luc - at 2012.12.17 06:44:00
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25. Celestial orbits. - in Player Features and Ideas Discussion [original thread]
So, currently celestials are in a fixed state, never changing. How hard would it be to give the EVE universe some motion? Bookmarks as they currently are would need to change, but only for objects. Stations would be given an orbit around a specifi...
- by Jim Luc - at 2012.12.17 06:40:00
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26. Captains Quarters... ideas, suggestions and enhancements - in Player Features and Ideas Discussion [original thread]
It might've already been said, but walking around and interacting without using a menu would be nice. What I mean is, instead of clicking a menu option on the couch to "sit" just walk up to it. Instead of a slow walk only, have a medium and fast w...
- by Jim Luc - at 2012.12.17 06:30:00
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27. Pulling the Plug on WiS - in EVE General Discussion [original thread]
And the same system that is used for modular stations should be used for POS structures, outposts, and every structure in the entire game. Obviously this task is bigger than just one expansion, so not all stations and structures are replaced in th...
- by Jim Luc - at 2012.12.16 19:14:00
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28. Pulling the Plug on WiS - in EVE General Discussion [original thread]
I was under the impression that many things they did for Incarna actually laid the groundwork for walking in stations. Modular captains quarters and modular shops, walkways, etc. I was sort of expecting WiS to come with a POS revamp. How much act...
- by Jim Luc - at 2012.12.16 19:09:00
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29. Pulling the Plug on WiS - in EVE General Discussion [original thread]
psycho freak wrote: Tbh id pay -ú30 for a wis expansion becouse it would add content to my game play but i wouldnt pay for the expansions we been having in eve latly nurffs and balancing wouldnt pay for that type of expansion i firmly belive w...
- by Jim Luc - at 2012.12.16 03:57:00
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30. Pulling the Plug on WiS - in EVE General Discussion [original thread]
This sucks, I was hoping they'd show us something that has been in development at the 10th anniversary fanfest. I'm just curious here, why EVE can't afford to have a team of 100 that works on longer 1 - 2 year projects that compliment the game of...
- by Jim Luc - at 2012.12.16 03:47:00
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31. Remove the Titan bridge - in EVE General Discussion [original thread]
Nicolo da'Vicenza wrote: Unsuccessful At Everything wrote: Give titan bridges mass limits like wormholes. This limits immeadiate power projection, and thus should be acceptable and still make titans viable. This is the sensible solution ...
- by Jim Luc - at 2012.12.02 04:30:00
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32. Sticky:Dev Blog: Inventory Improvements - in EVE Information Portal [original thread]
Would you consider adding Ctrl-C for copy-able items like bookmarks? Also, when double-clicking text in any input field, it selects the entire input text. It's generally standard UX now to select just the word on the first double-click, and then ...
- by Jim Luc - at 2012.11.20 16:41:00
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33. Sticky:Dev Blog: Stay on Target - UI Features set for Retribution - in EVE Information Portal [original thread]
I really like the new targeting and brackets, but my only thought is that it hides the ship you're fighting. Any way you can offset the brackets with a line to the ship? Similar to the Dominion video
- by Jim Luc - at 2012.11.16 16:54:00
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34. Sticky:Dev blog: Half-Time Overview of EVE Online: Retribution - in EVE Information Portal [original thread]
CCP Explorer wrote: Jim Luc wrote: She posted a great shot of the hanger animation with the new destroyer, but didn't mention that we might be getting a new hangar? Please let me know if I should get excited for new hangars, or is this just ...
- by Jim Luc - at 2012.10.31 00:01:00
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35. Sticky:Dev blog: Half-Time Overview of EVE Online: Retribution - in EVE Information Portal [original thread]
She posted a great shot of the hanger animation with the new destroyer, but didn't mention that we might be getting a new hangar? Please let me know if I should get excited for new hangars, or is this just trailer pron?
- by Jim Luc - at 2012.10.30 17:48:00
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36. [Sound] Comprehensive feedback on new sounds - in Test Server Feedback [original thread]
Panhead4411 wrote: the sad, and strangly funny part is, when i was talking to FoxFour, and she went to talk with the sound guys about one of the bugs i noticed, they told her they only added ONE sound...for cap level... We both facepalmed. Al...
- by Jim Luc - at 2012.10.29 21:56:00
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37. HUD changes Feedback Thread - in Test Server Feedback [original thread]
I like the new circular targeting UI. It might be nice to move the red cross "+" to the outside or make it semi-transparent, because it covers up the ship. It would be pretty cool if you zoomed into your target, that it would do something similar ...
- by Jim Luc - at 2012.10.27 22:02:00
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38. Sticky:EVE Community Spotlight #8 - The EVE Blogosphere - in EVE Information Portal [original thread]
That's a cool looking monocle there. Why can't they be that cool in the NEX store?
- by Jim Luc - at 2012.10.26 17:01:00
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39. Sticky:Video Dev Blog: Introducing EVE Online: Retribution - in EVE Information Portal [original thread]
Viper Comnnand wrote: This patch imo is another joke, why doesn't CCP focus on something useful like say. . . the atrocious mining platforms, afk mining macs, crap ore prices, or leveling the mining to ratting income ratio? No instead they are...
- by Jim Luc - at 2012.10.16 18:25:00
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40. Sticky:Video Dev Blog: Introducing EVE Online: Retribution - in EVE Information Portal [original thread]
Dex Tera wrote: Jim Luc wrote: Whoa, that hangar looks amazing. Are we seriously getting new hangars??? no its from a video jeezus u guys are all so cluless derp! What makes you so sure it's a cinematic? That would be a bit cluele...
- by Jim Luc - at 2012.10.11 10:12:00
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